UC San Diego Fallen Star Kiosk

Fallen Star, the coolest house that no one can get to— at least until we made this kiosk!

Click here to view the Figma Prototype

The problem

Fallen Star is a suburban style blue house planted on a corner of UCSD's engineering building. Before the pandemic, visitors could take the elevator, look inside the house, and experience a unique sense of vertigo integral to the meaning of the art installation. However, as of recent times, the installation has been closed to the public and is only accessible via appointment.

About the Project

For this project, I worked with a group of 5 (me included) to design and construct a kiosk that solved some kind of problem. We chose to tackle the inaccessibility of the Fallen Star art installation on the UCSD campus.

User Research

My group and I conducted surveys and various user interviews to identify the user needs that weren't being fulfilled. We found that many undergrad students on the UCSD campus wanted to visit the art installation, but didn't know how.

Summarized Notes from Interviews
A storyboard showing a scenario in which one of our user personas (bored undergrad student with free time) comes across the kiosk, satisfies their boredom by the information that the kiosk provides, and makes plans to visit the installation.

Prototyping

In order to fulfill this need, we constructed a panoramic view using Figma and also supplemented the experience with information about the artist's intentions and background.

general wireframe

panoramic view in Figma

In addition to the Virtual Tour, we added a section for booking appointments to the Figma prototype.

appointment booking page

For the physical location and design of the kiosk, we mounted a small house on top of a simple and durable platform for the kiosk, and placed it within viewing distance of the art installation.

drawing of where the kiosk would be located

For the style guide of the UI of the kiosk itself, I first put together a moodboard for inspiration, and later pitched a suburban blue themed style guide to my team that shaped the final aesthetic direction.

The moodboard has warm colors for the interior, blue and white for the house, sky, and plane trails, and green for the lush garden outside.
The style guide has a serif font for the title to make it feel more homey and traditional, sans serif body text to feel light and modern like the engineering building itself. The color palette takes blue from the house panels and grey from the concrete of the engineering building.

For extra visual flair, I also illustrated animated icons, a looping animation of the house falling through the air, and the racoon mascot for the Figma.

User Testing

While testing the prototype, we found that users frequently didn't realize that the garden area outside of the house was a panorama, and could be dragged across in order to look around.

The garden area outside of the house. The user can drag their finger across the screen and interact with buttons to read more facts.

As a result, people would miss out on some of the info in the garden and would only have a limited view of the space. We remedied this in our final prototype with an animation that described the dragging motion.

We also found that users would try to exit from info overlays by tapping elsewhere on the scene. In our first iteration, users were required to tap on the information icon to close the overlay, but we updated it to be more flexible by closing the overlay if any place on the screen was tapped.

Users usually defaulted to tapping on any dark part of the screen to exit.

The Final Design

This is the assembled kiosk and the Figma prototype displayed on an iPad! Users seemed to enjoy the virtual tour, and multiple people asked us additional questions about making real appointments for the installation (a Figma prototype is still a prototype, after all).

This kiosk was a great opportunity for me to delve deeper into user research and involve myself in the process from ideation to prototype. I also gained a better sense of what prototype details were important in user testing and which weren't, e.g. using a tablet instead of a laptop for demos vs animating a keyboard in Figma.

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